I'm a little late getting around to reviewing the Demo. Anyway, I did manage to get to tryout the Demo at the
San Diego Comic Con and it was strictly by accident. First of all, the booth was barely noticeable and the only reason why I even noticed it in the first place was the hot Snowboarder Chick (Hawt!!
) standing in front of the
SSX sign. I went up and asked her if they had any hands-on demo's of the game and she said it was in back. Huh? She led me back behind the curtains where they had 3 stations set up....all
PS3. Huh?
First off, why is
EA hiding the game from public view? Isn't the whole point of the
Con to promote the hell out of your product and drum up potential sales of said product? And second, what the
**** is up with
PS3-only stations? I would expect there not to be any
Wii stations, but to omit
XBox seems like a pretty stupid mistake to make at such a very public event like
Comic Con.
As for the game itself, it looks siiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiick. The graphics are amazing and the design of the slopes is pretty wild. Even though there were 3 stations, it wasn't a team race. Each player was racing against the clock, which meant that it was all about trying to do as many tricks as possible before reaching the bottom. Since it was on a
Playstation I was horrible. I tried to remember some of the moves from
Tricky. Some worked...most did not. It's a completely different gameplay, so you will definitely have to learn the new moves to master this one. One thing of note, either this was the slickest game ever or the Left Stick response time was so tuned in, that the slighest move would send you off course. Whatever the case may be, going down the hill I was experiencing some serious case of vertigo and I loved it. Seriously, I was
**** dizzy by the time I got to the bottom. I was tripping.
I was so bad that the
EA personnel let me hang back and play some more. I still sucked at the game, but got better each time. So even though you have to relearn the moves, it's easier than I thought it would be to cut down the learning curve. I am definitely picking this game up on release day.